2. Two-way data communication methods
2. Two-way data communication methods
- Like most things, there are a few ways to go about achieving two-way data communication
- They each have their pros and cons, and some are more popular than others
1. Polling
- How it Works:
- The client sends repeated
HTTP GET
requests to the server, usually at some fixed rate to check for updates - This is essentially the equivalent of just refreshing the page periodically to see if things have updated
- The client sends repeated
- Advantages:
- Simple to implement and requires no specialized server setup, it uses the exact same setup as sending other network request
- Compatible with most browsers and server configurations.
- Disadvantages:
- Inefficient as it has to send the requests constantly, even if there’s no new data to fetch as there’s no way of knowing there’s no new data
- Adds latency between updates due to the fixed interval
- Increases server load due to frequent requests, you could almost DoS your server if you weren’t careful
- Use Cases:
- Applications where real-time updates are not critical (e.g., checking email or news feed)
2. Long Polling
- How it Works:
- Similar to polling, the client sends a request to the server. However, this time the server holds the connection open until new data is available.
- Once the server responds, the client immediately sends another request to repeat the cycle
- This means fewer requests, but those requests that get sent take longer to handle
- Advantages:
- Reduces the number of unnecessary requests compared to traditional polling
- Provides updates closer to real-time as the request automatically returns whenever new data is available
- Disadvantages:
- Still has some overhead from repeated requests.
- Can be difficult to scale for a high traffic application
- Use Cases:
- Chat systems or lightweight real-time applications where WebSockets are unavailable.
3. Server-Sent Events (SSE)
- How it Works:
- The server pushes updates to the client over a single persistent connection (usually
HTTP
) - Only supports one-way communication from server to client
- Usually you would use this in conjunction with regular POST or PUT requests to send data to the server
- The server pushes updates to the client over a single persistent connection (usually
- Advantages:
- Simple protocol; uses native browser support with
EventSource
API - Efficient for server-to-client updates
- Simple protocol; uses native browser support with
- Disadvantages:
- Limited to one-way communication
- Only works over
HTTP
orHTTPS
, not suitable for certain bidirectional use cases - May not work in environments requiring two-way communication
- Use Cases:
- Stock price updates, live scores, or notifications.
4. WebSockets
- How it Works:
- Establishes a persistent, full-duplex communication channel between client and server
- Both client and server can send messages at any time without additional HTTP requests
- Doesn’t use HTTP, but rather it’s own protocol over a single TCP connection (socket)
- Advantages:
- Real-time, low-latency communication
- Efficient use of resources, as it avoids repeated request-response cycles
- Supports bi-directional data flow natively
- Disadvantages:
- Requires specialized server and client setup
- Not supported in older browsers (however modern browser support is standard)
- Use Cases:
- Live chat systems, multiplayer games, collaborative tools (e.g., Google Docs), IoT applications.
Comparison Table
Method | Real-Time Updates | Bidirectional | Efficiency | Typical Use Cases |
---|---|---|---|---|
Polling | ✖️ | ✖️ | Low | Basic updates, low priority |
Long Polling | ✓ | ✖️ | Medium | Lightweight chat apps |
Server-Sent Events | ✓ | ✖️ | High | Notifications, stock prices |
WebSockets | ✓ | ✓ | Very High | Gaming, live collaboration |